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Andrey Pyankov
Andrey Pyankov
Freelance Illustrator, artist concept.
Moscow, Russia

Summary

I love it. I love and can do almost everything that is related to the game industry art – develop a design of a game draft, introduce key design concepts, create game art from sketches to fully functional drawing, bring various fulfillment styles together to form a whole (produce an art arrangement), find common ground with other members of the creative team, even with those who work remotely. I am able to use different styles and techniques of drawing execution, at the same time gladly learning the new ones. I know the nuances and peculiarities of development of the games for the mobile platforms and apps.
I got knowledge at the Moscow State Stroganov Academy of Design and Applied Arts and the Russian State Technological University named after K.E. Tsiolkovsky.
I got skills in the process of working:
in the projects for the platforms (PC, SonyPlayStation, Х-Box) - Axsel Range, Rage Raider, Smeg Barcles, Mortal Wasp, Age of Vertical, Zis - Soviet Racing, Art of The Robbery, Deep Black (U-wars), Spearfishing, Underwater dreams, World of Combats;
with the publishing houses - "BODEMIX", "ЭКСМО", "Центрполиграф", "Вагригус", "ЯУЗА", "ДИАС".
I improved my qualifications at the Modern School of Design at the Moscow Architectural Institute and the Computer Graphics courses at the Moscow Architectural Institute.
I prefer to use Adobe Photoshop, 3D Max, After Affects, Painter, Adobe Illustrator, CorelDraw, Adobe Flash. However, if needed I can master any graphic package in a short time.

Skills

Conceptual art, 2D / 3D: characters, environment. Illustration.2D / 3D Conceptual art. CG illustration (fantasy, sci-fi, historical)

Software proficiency

Adobe Photoshop, 3D Max, After Affects, Painter.
Adobe Photoshop, 3D Max, After Affects, Painter.
Adobe Illustrator, Corel Draw,   Adobe Flash.
Adobe Illustrator, Corel Draw, Adobe Flash.